Showing posts with label Donnybrook. Show all posts
Showing posts with label Donnybrook. Show all posts

Sunday, 28 March 2021

After a bit of a Hiatus...

We finally got some figures on the table. As we had a last minute loss of nerve about the quantity of young nerds at the Wayland Games venue (being ourselves very much old school nerds) we decided to do a game that would fit on my own dining table. Donnybrook was the obvious choice to me, so I told Les to bring his appropriately based ECW figures over.


A previous Donnybrook game set in the Highlands



Rooting around  for some scenery the first box that came to hand was a big bunch of adobe buildings. This got me thinking about perhaps a North African scenario but something different to the English garrison at Tangiers. This brought to mind a plan suggested by the philosopher Gottfried Leibniz in a series of essays to Louis XIV that he should invade Egypt in 1671 rather than Holland. Whether this was just an attempt to deflect Louis from attacking a fellow Christian nation or a real attempt to build a coalition against the Ottoman Empire, it is one of history's great what-ifs.



This was enough justification to set a scenario in Egypt, with a French force (including Scots mercenaries) looking to capture supplies in a small town.  The first question was did I have enough figures to stand in for the Egyptian force? Luckily an Ottoman army is a long term project of mine so I had ten Sipahi heavy cavalry just sitting there on the shelf. Some generic turbanned  cavalry who have represented Arabs from the 7th Century through to the 19th contributed another two units and some Afghan musketeers stepped in as Egyptian militia.



The French had four companies of musketeers in their raiding force (2 French 2 Scots) and an Elite detatchment of pikemen. The Egyptians had two units of Elite armoured Mameluke lancers, two of drilled native light horse and a unit of a dozen recruit level local militia with muskets. Never having used a Tribal force in Donnybrook before I used one of each of the character types including: an Imam, a Weapons Master and a Fearless Warrior (a lone lunatic with a two handed sword.)



We are a bit rusty with the rules so probably made many mistakes but it was great fun to fling tribal cavalry in with reckless abandon, who then mostly got shot out of their saddles!  



My Egyptian militia flung themselves into the town with the Imam cheering them on from the rear with a few choice quotes from the Koran.  Easy to disdain but they can cause some casualties with their twelve musket shots. Luckily they didn't get into a stand up fight with either of the superior Scots mercenary companies.



We ran out of time to fight it to a conclusion (I think you resigned yes, Les? :)  ) I was lining up to trample the French commander beneath the hooves of Sipahi unit as he was accompanied by only two remaining pikemen. If they didn't get him Khalil Ahabbi was sneaking up with his big chopper!



As a game a bit of fun and a good reminder that it is easy to knock together a scratch force just from odds and ends of figures I have sitting around.  The Arab with a two handed sword I bought in a pack of Citadel men at arms when I was about twelve!




Tuesday, 23 March 2021

Donnybrook the Highlands

 We finally got around to playing a game of Donnybrook at the weekend, after a concerted effort to get some odds and ends of ECW figures painted up and based on washers.  Mine were a right mix of plastic ECW infantry bought in a rush of enthusiasm, when first released by Warlord, plus some Essex Miniatures Highlanders and a bunch of Redoubt armed civilians and "clubmen". Les set to with a will to base up a horde of Scots and Irish that have been appearing on the table since I was a wee lad!


 

The scenario was a peaceful Highlands farmstead, using the excellent Adrian's Walls Crofters Hamlet models, that would be raided by Government soldiers to prevent valuable supplies from falling into the hands of a Scottish force that was being raised in the area. The Scots would also be on the scene negotiating for the said supplies. And let the mayhem begin!

 


Initially there were only livestock (rather lovely Highland cattle from Warbases  and piglets from a local boot sale the day before!) Also a lone chap in a big hat brandishing a yard of Toledo steel... 


Nick had taken on the role of the Highland commander,  Lord Dumfries, and he had the following force:

2 units of Drilled Scots veterans (8 figures d8 dice, armed with muskets, broadswords and targes)

1 unit of Recruit Scots(12 figures, d6 dice, armed with muskets and dirks)

1 unit of Recruit Scots(12 figures, d6 dice, armed with pistols and broadswords)

1 unit of Recruit Irish mercenaries(12 figures, d6 dice, armed with muskets)


Nick was able to start with a unit in the settlement  - "negotiating" and the rest of his force lurked in the hills on the table edge. He sent in the Irish , gift off the gab being favoured  I suspect...


Les had a rather higher quality Government force:

2 units of Drilled horse( 6 figures, d8 dice, armed with sword, pistols and carbine)

2 units of Drilled musketeers( 8 figures, d8 dice, armed with musket and short sword)

1 unit of Veteran pikemen (4 figures, d8 dice, armed with pike and short sword)


The Government force was advancing from across the river.


Both sides also had 3 characters; a mix of musicians, pipers, drummers and sergeants.

 


 



Les (Colonel DuBois)  led his cavalry in a bold crossing of the bridge. Having the only cavalry would have  seemed to be a huge advantage but as we had never managed to get them to  do anything useful in previous games, it remained to be seen. The cavalry were confronted by a certain Senor Alatriste at the bridge who enquired about their business coming into the hamlet. Luckily he was convinced by the Colonel's spiel about being there for the protection of the civilians, and they passed each other by.

 

 


Meanwhile, the Scots were playing a cagey game. Abandoning their Irish comrades in the hovels, they formed up a close order firing line along the walls on the outskirts of the settlement and waited to see what would happen.

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The first problem with Nick's strategy occurred when a large mob of armed civilians poured out of the walled enclosure where they had been observing the scene. Right onto the Scots' flank asking some very pointed questions about their intentions. (Mostly ladies wielding some pointy weighty and shooty objects.) Lord Dumfries gave an impassioned plea that they should join their fellow countrymen who would be their best protection. The locals were not convinced and headed off to stand guard on their most valuable livestock.

 



























Meanwhile the bulk of the Government foot decided to try fording the river. (They either didn't fancy the ambush potential of the bridge or worse coming face to face with the disquieting tall, dark stranger, Alatriste  prowling around...)

 


 

























Colonel DuBois was able to lead his cavalry past the Irish in the crofters cottages who let fly with a volley. This was singularly unsuccessful as out of the four men who could get a bead on the enemy, three suffered misfires, one of them fatally!  Barely noticing the single shot that whistled over his head Dubois went to try corralling some piglets, to deny them to enemy use,  Alatriste however did notice and went to have "words" with the Irishman who had the temerity to fire in his direction. The Colonel and his men gave up on the piglets and headed around the settlement to try and sneak into the rear of the enemy. 


Once the infantry were across the river (they took their time about it) they set about showing how piglet thieving should be carried out. This although more successful than their boss did attract the attention of the village mob who headed their way brandishing sturdy sticks and carving knives. The supporting unit of musketeers avoided this confrontation by assaulting the hovel that was sheltering the Irish. They had risked another volley, this time killing more of the enemy than themselves. The blue-coated detachment, led by a morale boosting musician charged the croft doors and attempted to batter their way in. The five brave Irishmen and their sergeant proceeded to show they were much more efficient using their muskets as clubs than using them in the conventional way. Some accomplished saving throws from Nick saw the last two musketeers running away after a long a bloody fight.

 


 
























Meanwhile Colonel Dubois had brought his cavalry around to the flank of the Scots who only just saw the danger in time. One of the Veteran (drilled) infantry units was able to move across the block the cavalry from the vulnerable rear of the recruits. The cavalry charged, their Colonel at their head and there was much complaint by the Scots that they were not able to shoot them as the came in. The Scots instead had to fling their muskets to one side and fight with their claybeg and targe combo. Despite taking the first blows, as they were charged, the wily Scots were able to parry most of the attacks and proceeded the carve the cavalry detachment to bits. Poor Colonel DuBois was pulled from his horse and knocked unconscious.  Lord Dumfries did not make the same mistake, keeping his recruits in human shield formation around him for most of the game!

 


 























The patient dispositions taken up by Lord Dumfries eventually paid dividends when the supporting Government cavalry and pikemen entered the settlement they were met with a hail of musket (and pistol!) balls. The cavalry  were soon all shot down (as we had predicted) and the pikemen were only able to assist in turfing the Irish out of the village before they too were eliminated.


Despite the small victory over the Irish, the Government troops were far too few in number to achieve anything else and were soon fleeing back over the bridge. A sort of victory for the Highlanders then but the grand total of livestock procured by either side was zero so I have to think the villagers had the real victory of the day!